⚙️Changelog

Find out what was added and updated with the latest releases of Magic Palette

Improvements

  • Added Auto-Center on Import

  • Viewport Improvements

Crushed Bugs

  • Fixed land cutoff when not centered

  • Fixed wrong land size calculations

Improvements

  • Vox Importer: Improved automation for a smoother import process

  • Vox Importer: Relaxed guidelines for increased flexibility

  • Streamlined user workflow

Crushed Bugs

  • Exporter: Fixed regression bug on Generator, .lpk and .schem

  • Generator: It will now generate a flat land as default rather than noise-based

  • Importer: .lpk extension is now optional

  • Importer: It will now display a message for missing blocks and also provide a txt file

Crushed Bugs

  • Fixed Exporter regression bug

Improvements

  • General Stability Update

Improvements

  • Updated Vox Importer

Improvements

  • Fixed Regression bug: Fixed a bug that prevents the generator from using its own palette.

  • Fixed LPK Update: Fixed a bug where the lpk file fails in GameMaker.

  • Updated File processor: Made some Tweak and adjustments to the File processor.

  • Updated Resource Downloader: The resource downloader will now run in sequence.

  • Removed unused LPK file structure.

  • Other Stability and performance improvements

New Features

  • Direct Minecraft .schem files import option

  • Undo/Redo Support on the Block swapping (Ctrl + Z/Ctrl + Y)

Improvements

  • Improved Viewport Controls: Panning, Zooming and Selecting have been updated to improve responsiveness

  • Improved Mesher: The voxel to mesh generator has been improved

  • Other stability Improvements

Crushed Bugs

  • Minor bug fixes and UI adjustments

Improvements

  • Block textures on the viewport and the sidebar menu are now correctly oriented.

  • The Generator's 3d terrain generation is improved. It was causing some gameplay issues on the map because some of the generated terrain interfered with the map structures.

  • Reduced load times and performance improvements

Crushed Bugs

  • The palette gets cleared now when switching from a loaded .vox to the level generator

  • Fixed missing blocks in the database that caused errors when MP auto-assigning blocks for a loaded .vox

New Features

  • Multi_LAND Support: Load any voxel model into Magic Palette and get it converted automagically to LANDs

  • Now supports up to a 2x2 LAND or a maximum voxel model size of 192x192x128

  • A 1x1, 2x1 or 2x2 LAND will be created based on your voxel model size

Improvements

  • No more splitting voxel models into 1x1 LANDs chunks and arranging them manually

  • Vox file names no longer need to follow specific naming conventions.

New Features

  • Block selector directly in the viewport

  • Live pallet swapping

  • New loading screen / BLOCK data loading separated

New Blocks/Genres/Styles

  • Sandstone Set (42 Blocks)

  • Teal Stone Set (42 Blocks)

  • Smoldering Ashes Theme

  • Ancient Egypt Theme

  • Artic Ice Theme

Crushed Bugs

  • Removed Orbit cube overlay on the side panel

  • Fixed viewport zoom while scrolling the BLOCK collection in the side panel

  • Generator minimap flipped and correctly oriented

  • BLOCK texture display error fixed that caused stretched textures

Last updated