Create a Level Design in Voxels
Step-by-Step Guide to Working with Magic Palette
Pre-Production
1. Idea Finding and Reference Material
2. Create a Moodboard

3. Blocking Out Small Scale 3D Voxel Maps in MagicaVoxel
Voxel-based Level Design
4. 3D Voxel Draft of the Level Design
5. Assign Colors and Create Your Own Palette for Materials in MagicaVoxel
6. Working with Modular Designs and Shaders for Advanced Designs

Magic Palette - Assigning BLOCKs
7. Import Voxel Design into Magic Palette
8. Learn How to Use the Palette Builder and Assign Blocks to Your Colors
9. Refining Your Voxel Model and Working with Multi-Block Patterns

10. Export Your Model to Game Maker
Finalize your Level in Game Maker
11. Load the Model into Game Maker and Playtest
12. Adjust Light Settings and See How the BLOCK Textures Appear
13. Test the Player’s Journey and Adjust the Voxel Model Where Needed
14. Add Key Assets, Light Sources, Effects, and Game Logic
Level-Up your Skills
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